Output Cycle controls for the Colorama effectSpecify the colors used to colorize the image: Use Preset Palette Specifies the palette for the color cycle. The top palettes are designed for quick color-management tasks. The bottom choices offer a variety of built-in color effects. Output Cycle Specifies the color palette you are currently working with. The triangles specify the location on the color wheel where a specific color occurs. The color between triangles is smoothly interpolated, unless Interpolate Palette is off. You can add up to a total of 64 triangles per Output Cycle. (See Customizing a palette with the Colorama effect.) Note: When you keyframe the Output Cycle, a triangle's position and color are interpolated between keyframes. For best results, make sure that all keyframes have the same number of Output Cycle triangles. Cycle Repetitions Controls how the Output Cycle pixels are applied to the Input Phase. The default value of 1 maps the Output Cycle once from Input Phase black to Input Phase white. A value of 2 maps the Output Cycle twice, once from 1% to 50%, and again from 51% to 100%. Use this option to create a simple palette and repeat it many times throughout a gradient. For example, you can create running lights, in which one cycle repeated 20 times generates 20 lights. Interpolate Specifies whether or not colors between triangles are interpolated smoothly. When it is not selected, the output is posterized. For example, with Interpolate Palette not selected, the default Hue Cycle palette becomes a useful tool for preparing custom shatter maps for use with the Shatter effect. |